A Swamp Full of Dollars. The Inner Life of Martin Frost. Beauty's Daughter, Monster, The Gimmick. Plauen Father and Son with Text and Audio. Dancing Bears and Messy Pigs. The America Play and Other Works. For the Love of David. The Magical Adventures of Sophie Sue. The Book of Grace. Crumbs from the Table of Joy and Other Plays. How to write a great review.
Pages can include limited notes and highlighting. You can remove the unavailable item s now or we'll automatically remove it at Checkout. You've successfully reported this review. The Inner Life of Martin Frost. Echoes from the Other Land.
The review must be at least 50 characters long. The title should be at least 4 characters long. Your display name should be at least 2 characters long. At Kobo, we try to ensure that published reviews do not contain rude or profane language, spoilers, or any of our reviewer's personal information.
You submitted the following rating and review. We'll publish them on our site once we've reviewed them. Item s unavailable for purchase. Please review your cart. You can remove the unavailable item s now or we'll automatically remove it at Checkout. Continue shopping Checkout Continue shopping.
Chi ama i libri sceglie Kobo e inMondadori. Available in Russia Shop from Russia to buy this item.
Or, get it for Kobo Super Points! Ratings and Reviews 0 0 star ratings 0 reviews. Overall rating No ratings yet. Doesn't help that there's basically only 1 format for play. Abilities that hard counter each other. The very nature of the game is much more balanced. You also have different formats with different card pools: Expanded is my favorite because it's really fun to see old and new decks interact and how new cards can improve old decks. But you have standard as well where cards consistently rotate. Unless you keep rotating old 'power' cards and do not reprint them.
For example with primal clash, released we saw new power-full alpha traits changing the way of game as seeing twice attacks in 1 turn, double heal power, turn 1 evolution power etc.. They rotated them and didn't reprint either. So it can't destroy pokemon as they keep rotating and reduce reprinting them. Power creep is good for the game sense it makes old cards unplayble to make room for the new cards to be played, it keeps the game fresh and it gernrates more profit.
It helps us by keeping the game new and it helps the creators sense they profit from it. This is a bad post because FullM3talUK is giving easily debunked reasons for his stance, and so it comes across as just an emotional response, a rant. A person can have the right conclusion with faulty reasoning behind it. Which is why I'm about to risk taking some heat for pointing out that a lot of us? We aren't responding to these topics how we ought. Gen III expansions and were abandoned eventually. I played during this period, and at the time I swore it was more or less well balanced.
I now suspect that most of that came from less and less reliable information about the competitive metagame. It wasn't really all that balanced, it just seemed like it because most of us didn't know any better and it was an improvement over what had come before Power creep is less likely to kill Pokemon because the game is actually very well balanced. Differences between the games must be viewed in context for proper analysis. I believe both games have balanced fundamental rules but Yu-Gi-Oh started in a deeper hole and has taken less drastic steps to dig itself out.
Without the current T1 rules, the game may be the fastest it has ever been. Revert to the original T1 rules, which the powers-that-be tried to do in the BW-era, and you'll find decks that do the same but with less reliability and fewer options If you want to refute those individual complaints, go ahead; some were totally unsubstantiated while others were people misdiagnosing the issues Some I'm guessing you added for the sake of hyperbole: We know the powers-that-be make mistakes; Lysandre's Trump Card was banned for a variety of reasons, some of which held true before the card was even released!
It is the business model and people being less-than-savvy consumers The competitive player base? We might matter for the game's longterm health but we aren't where the profit margin comes in. I mean, obviously TPCi doesn't sell directly to us in the first place; there are usually one or more middlemen vendors. There are just so many of them, collectively they outspend the collectors and players. This is the same thing keeping Yu-Gi-Oh humming along.
Older players may get burnt out and leave, may enjoy this system, or may realize they have sunk so much into the hobby, that what is investing a little more at this point? Have you checked out the Play!
Page 1 of 2 1 2 Next. I can't think of a signature. Wishiwashi GX too strong.
GX is just another thing to adapt to.